![]() ![]() ![]() I think we have, we've looked in every single nook and cranny inside the PSP and tried to figure out what we can take out of it and at this point I think we've leveraged 100% of the power of the PSP." It was about trying to push things on the PSP that it wasn't necessarily designed for, trying to exploit every single possible avenue the PSP provided for us. "Pretty much by bringing the PSP to a breaking point. ![]() The latest title in the series, God of War: Ghost of Sparta, required Ready at Dawn to squeeze out the full capabilities of Sony's PSP.ĬVG recently got a chance to speak with Ru Weerasuriya, one of the co-founders of Ready at Dawn, and asked about what was required to make Ghost of Sparta another successful entry in the popular series: Keeping the series at the top of its game doesn't come easy though. Even the portable entries in the franchise have been well received and considered a benchmark to compare other PSP games to. Each title in the series has raised the bar for graphics and crazy set pieces that the previous entry in the series set. Few video game franchises have seen the critical and retail success that God of War has seen since the first game was released in 2005. ![]()
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